This artwork represents a fully procedural retro radio front panel material, created entirely in Substance Designer. Different surface types such as the wooden body, metal control knobs, and speaker grille are combined into a single cohesive material using physically based rendering (PBR) principles.
The material includes Base Color, Normal, Roughness, Metallic, and Ambient Occlusion maps. Surface aging, edge wear, and micro-details are generated purely through node-based workflows, without the use of any photos or scanned assets. This approach provides high flexibility, consistency, and reusability.
Designed for use in game engines, cinematic scenes, real-time rendering, and retro or vintage-themed 3D environments, the material maintains detail across different scales. Thanks to its parametric structure, it allows easy customization and variation while preserving visual quality.
Discover how this material was created step by step and learn how to apply the same techniques in your own projects by visiting the link below.
Access the full procedural workflow, node setup, and production tips through the link.
https://www.artstation.com/a/7232033